Aleksandr Kirilenko
Digital Sculptor · Cinematic & Game Asset Artist
Florence, Italy
Summary
Digital Sculptor focused on cinematic character and creature development for film and interactive media.
I specialize in translating visual concepts into production-ready 3D assets, with emphasis on structural integrity, surface discipline, and close-up durability.
Available for freelance and collaborative studio projects.
Skills
Digital SculptingCharacter Modeling3D ModelingHard Surface ModelingLow-poly ModelingTexturingPBR Texturing
Software proficiency

3ds Max

Maya

Fusion 360

ZBrush

Photoshop

Mari

Substance 3D Painter

Substance 3D Designer

Marvelous Designer

TopoGun

Unreal Engine

Marmoset Toolbag

RizomUV
Productions
Video Game
Bleeding Edge
Year
2020
Role
Senior Character Artist
Company
Ninja Theory
Video Game
Payday 2
Year
2013
Role
Senior Character Artist
Company
Starbreeze
Video Game
Batman: Arkham Origins
Year
2013
Role
Character Artist
Company
Warner Bros.
Video Game
Forza Horizon
Year
2012
Role
Character Artist
Company
Airship Images
Experience
Lead Character Artist at Fox3D Studios
Tallinn
January 2019 - January 2021
Senior Character Artist at Ninja Theory
Cambridge, United Kingdom
Senior Character Artist at Starbreeze Studios
Stockholm, Sweden
January 2016 - January 2017
Character Artist at Overkill Software (Starbreeze)
Stockholm, Sweden
October 2014 - January 2016
Character Artist at Freelance
Tallinn, Estonia
January 2009 - October 2014
Throughout those years I have worked as a modeler and digital sculptor for advertisement, cinematic character artist at Platige Image, as well as a video game character artist on such games as Natural Selection 2, Forza Horizon and Batman: Arkham Origins