Aleksandr Kirilenko
Aleksandr Kirilenko
Digital Sculptor · Cinematic & Game Asset Artist
Florence, Italy

Summary

Digital Sculptor focused on cinematic character and creature development for film and interactive media.

I specialize in translating visual concepts into production-ready 3D assets, with emphasis on structural integrity, surface discipline, and close-up durability.

Available for freelance and collaborative studio projects.

Skills

Digital SculptingCharacter Modeling3D ModelingHard Surface ModelingLow-poly ModelingTexturingPBR Texturing

Software proficiency

3ds Max
3ds Max
Maya
Maya
Fusion 360
Fusion 360
ZBrush
ZBrush
Photoshop
Photoshop
Mari
Mari
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marvelous Designer
Marvelous Designer
TopoGun
TopoGun
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
RizomUV
RizomUV

Productions

    • Video Game
      Bleeding Edge
    • Year
      2020
    • Role
      Senior Character Artist
    • Company
      Ninja Theory
    • Video Game
      Overkill's The Walking Dead
    • Year
      2018
    • Role
      Senior Character Artist
    • Company
      Starbreeze
    • Video Game
      Payday 2
    • Year
      2013
    • Role
      Senior Character Artist
    • Company
      Starbreeze
    • Video Game
      Batman: Arkham Origins
    • Year
      2013
    • Role
      Character Artist
    • Company
      Warner Bros.
    • Video Game
      Forza Horizon
    • Year
      2012
    • Role
      Character Artist
    • Company
      Airship Images
    • Video Game
      Natural Selection 2
    • Year
      2012
    • Role
      Character and Creature Artist
    • Company
      Unknown Worlds Entertainment

Experience

  • Lead Character Artist at Fox3D Studios
    Tallinn
    January 2019 - January 2021

  • Senior Character Artist at Ninja Theory
    Cambridge, United Kingdom
    January 2017 - July 2018

  • Senior Character Artist at Starbreeze Studios
    Stockholm, Sweden
    January 2016 - January 2017

  • Character Artist at Overkill Software (Starbreeze)
    Stockholm, Sweden
    October 2014 - January 2016

  • Character Artist at Freelance
    Tallinn, Estonia
    January 2009 - October 2014

    Throughout those years I have worked as a modeler and digital sculptor for advertisement, cinematic character artist at Platige Image, as well as a video game character artist on such games as Natural Selection 2, Forza Horizon and Batman: Arkham Origins