Having started in the early 2000's, I have developed and mastered a set of skills that created and empowered my flexibility at handling tasks and challenges and that led me to work opportunities in different industries where I broadened my professional and personal mindsets.
I worked in the advertisement industry as a freelance 3D modeller for such giants as Pepsi, Sony and Toyota; I had the pleasure to provide my skills for the Polish movie powerhouse Platige Image where I worked on site on game cinematics as a character/creature modeller and texture artist; I have contributed to the incredible Prime1 Studio collectables family as a digital sculptor. My main focus, however, has been video games, the greatest pleasure of which was working as a senior character artist at the award-winning studio Ninja Theory.
I have a broad experience working in the industry, ranging from making characters for mobile and VR all the way to creating super realistic assets for consoles and PC. In my career, I filled the roles of mentor, regular, senior and lead character artists which, I believe, makes me a great candidate for senior - lead positions. I have a first-hand experience working under someone else's supervision as well as supervising others, understanding the responsibilities and nuances of the roles on both ends.
Working as a freelancer as well as a full-time studio professional made me realise that communication is the key factor in making sure that goals are accomplished and friendly work environment is maintained, which is why I keep an open-minded attitude and try to broaden my personal horizons as much as possible by travelling and engaging in social activities.
Throughout those years I have worked as a modeler and digital sculptor for advertisement, cinematic character artist at Platige Image, as well as a video game character artist on such games as Natural Selection 2, Forza Horizon and Batman: Arkham Origins