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Aleksandr Kirilenko
Aleksandr Kirilenko
Character Art Director, Consultant and Mentor
Tallinn, Estonia

Summary

Having started in the early 2000's, I have developed and mastered a set of skills that created and empowered my flexibility at handling tasks and challenges and that led me to work opportunities in different industries where I broadened my professional and personal mindsets.

I worked in the advertisement industry as a freelance 3D modeller for such giants as Pepsi, Sony and Toyota; I had the pleasure to provide my skills for the Polish movie powerhouse Platige Image where I worked on site on game cinematics as a character/creature modeller and texture artist; I have contributed to the incredible Prime1 Studio collectables family as a digital sculptor. My main focus, however, has been video games, the greatest pleasure of which was working as a senior character artist at the award-winning studio Ninja Theory.

I have a broad experience working in the industry, ranging from making characters for mobile and VR all the way to creating super realistic assets for consoles and PC. In my career, I filled the roles of mentor, regular, senior and lead character artists which, I believe, makes me a great candidate for senior - lead positions. I have a first-hand experience working under someone else's supervision as well as supervising others, understanding the responsibilities and nuances of the roles on both ends.

Working as a freelancer as well as a full-time studio professional made me realise that communication is the key factor in making sure that goals are accomplished and friendly work environment is maintained, which is why I keep an open-minded attitude and try to broaden my personal horizons as much as possible by travelling and engaging in social activities.

Skills

Digital SculptingCharacter Modeling3D ModelingHard Surface ModelingLow-poly ModelingTexturingPBR Texturing

Software proficiency

3ds Max
3ds Max
Maya
Maya
Fusion 360
Fusion 360
ZBrush
ZBrush
Photoshop
Photoshop
Mari
Mari
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marvelous Designer
Marvelous Designer
TopoGun
TopoGun
UVLayout
UVLayout
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
xNormal
xNormal
Simplygon
Simplygon

Productions

  • 3549757 bleeding edge
    • Video Game
      Bleeding Edge
    • Year
      2020
    • Role
      Senior Character Artist
    • Company
      Ninja Theory
  • Otwd hero
    • Video Game
      Overkill's The Walking Dead
    • Year
      2018
    • Role
      Senior Character Artist
    • Company
      Starbreeze
  • Payday 2
    • Video Game
      Payday 2
    • Year
      2013
    • Role
      Senior Character Artist
    • Company
      Starbreeze
  • Batman arkham origins
    • Video Game
      Batman: Arkham Origins
    • Year
      2013
    • Role
      Character Artist
    • Company
      Warner Bros.
  • Forza horizon
    • Video Game
      Forza Horizon
    • Year
      2012
    • Role
      Character Artist
    • Company
      Airship Images
  • Natural selection 2 logo
    • Video Game
      Natural Selection 2
    • Year
      2012
    • Role
      Character and Creature Artist
    • Company
      Unknown Worlds Entertainment

Experience

  • Lead Character Artist at Fox3D Studios
    Tallinn, Estonia
    January 2019 - Present

  • Senior Character Artist at Ninja Theory
    Cambridge, United Kingdom
    January 2017 - July 2018

  • Senior Character Artist at Starbreeze Studios
    Stockholm, Sweden
    January 2016 - January 2017

  • Character Artist at Overkill Software (Starbreeze)
    Stockholm, Sweden
    October 2014 - January 2016

  • Character Artist at Freelance
    Tallinn, Estonia
    January 2009 - October 2014

    Throughout those years I have worked as a modeler and digital sculptor for advertisement, cinematic character artist at Platige Image, as well as a video game character artist on such games as Natural Selection 2, Forza Horizon and Batman: Arkham Origins